← ExitOrbits & Gravity · Fall, orbit, or escape1 / 5 · ← → to move · F full screen

Everything in this unit comes down to one launch and three possible fates. From a fixed starting point, speed and launch direction decide which one you get; hold the direction tangential for this comparison:

  • Too slow → the ellipse dips into the planet and you crash.
  • Just right → a clean, closed orbit.
  • Too fast (past escape velocity) → you leave and never return.